![]() This would make blocking more skill based and less "just hold the block button" while encouraging people to actually stand toe to toe instead of the current system of poke, dodge out, run, reengage.Īlso consumables should slow you to a walk while using them.Įven without a shield blocking negates big amounts of damage, so blocking enemy skills is much better than trying to get a dodge on the tight I-frame (and will generally take enemies by surprise) Other things: What would be great is if we had some kind of parry system, where if you press block right as the attack lands you'll parry the attack, costing you significantly less stamina and interrupting your opponents light attack chain. Dodging should pause the timer so if you get hit, and you dodge 0.5 seconds after getting hit, for the next 0.5 seconds after you finish that dodge you still can't sprint. Lets say the sprint lockout timer is exactly 1 second. Meanwhile blocking leaves you a sitting duck, just waiting to get hit again. But you can spend this second double dodging, and then break into a sprint right after, effectively completely ignoring the timer that's supposed to make it harder to just run away from fights. If you get hit, you aren't able to sprint for a second. Then there's the problem with dodge dodge does not trigger the sprint lockout timer like blocking does. The post attack animation should be shortened slightly so you can block sooner, and you should be able to cancel out of the wind up portion of attacks in order to reactively block. Usually you will get hit a fraction of a second before your guard comes up. Next there's the fact that animations are completely locked in with no lee way to cancel out into a block. This speed should be somewhere in between the current 2 regen speeds. Stamina should recover at the same speed regardless of whether it's drained to 0 or not. So instead of carefully timing dodges and conserving stamina when you can, you get people just spam dodging and running away every time they need to avoid even one attack. Currently, every time you dodge an attack, you basically need to double dodge out and sprint away for 2 seconds in order to not be at a disadvantage. The way it recovers much faster if you drain it to 0 is so bad. I think this is due to the way stamina works, the way animations work, and because dodging is op.įirstly stamina the way stamina currently works is one of my biggest issues with combat right now. ![]() No one does it because frankly it's currently pointless. If your only exposure to this game was watching pvp videos from beta, you might not realize blocking is even a thing you can do.
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